Papers describing various physically accurate simulations of complex amorphous phenomena such as smoke, fire, wind and melting at real time frame rates using standard PCs and graphics hardware.
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the form of pre-integrated interpolation kernels, or splats. By Klaus Mueller and Roger Crawfis.
State University of New York, StonyBrook, USA - Deals with the development of enabling tools and technologies for web-based virtual enterprises. Includes a list of papers on transaction logic and related topics. [project completed]
This is a collection of implementations for 75 fundamental algorithms problems, including data structures, numerical and combinatorial algorithms, graph algorithms, and computational geometry. Implementations are available in C++, Java, Fortran, and o...